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GAME (LibGDX)
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Android Game (LibGDX, 2D Game) related code implementations. (All samples are from the developer's apps. Codes would not be optimized for the other apps or circumstances.)
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Preparing for the game development with LibGDX.
Android game developement prepartion for LibGDX game engine.
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Game graphics and images.
Create graphics, images, and sprites for the game by using freely available tools.
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Game stories and screens.
Prepare game strories before start to code, and create basic game screens (and/or basic graphics and sprites).
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HUD and UI screen for the game.
HUD screen will display game status, player score, and dialog messages.
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Sprites.
Create and display sprite objects.
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Box2D Body.
Create Box2D body objects, used for main game player, static or dynamic game objects.
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Move or transform the game body objects.
Move game objects by using various player input methods.
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Handle game objects collisions.
Detects and handles the game objects collisions.
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Interact and exchange data between android system and LibGDX game engine.
How to exchange data between LibGDX and android systems; save game status data, getting data from/to android systems.
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